Use LinearVelocity or VectorForce to keep movements smooth and physics-based. Popular Community Scripts
bool IsGrounded()
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse); fe parkour script
Use LinearVelocity or VectorForce to keep movements smooth and physics-based. Popular Community Scripts
bool IsGrounded()
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);