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Fe Parkour Script !!link!! | 480p |

Use LinearVelocity or VectorForce to keep movements smooth and physics-based. Popular Community Scripts

bool IsGrounded()

rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse); fe parkour script

Use LinearVelocity or VectorForce to keep movements smooth and physics-based. Popular Community Scripts

bool IsGrounded()

rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);