rexo serve .
| OpenGL Concept | WebGL Equivalent (in Rexo Web) | |---------------------|--------------------------------------------| | glBegin() / glEnd() | Vertex buffers + drawArrays() or drawElements() | | Shader (GLSL) | Shader (GLSL ES) – nearly identical syntax | | Texture objects | gl.createTexture() + texImage2D | | Matrix stacks | Custom uniform matrices in shaders |
Store vertex data in GPU memory. VAOs (Vertex Array Objects): Manage the state of your VBOs.
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rexo serve .
| OpenGL Concept | WebGL Equivalent (in Rexo Web) | |---------------------|--------------------------------------------| | glBegin() / glEnd() | Vertex buffers + drawArrays() or drawElements() | | Shader (GLSL) | Shader (GLSL ES) – nearly identical syntax | | Texture objects | gl.createTexture() + texImage2D | | Matrix stacks | Custom uniform matrices in shaders |
Store vertex data in GPU memory. VAOs (Vertex Array Objects): Manage the state of your VBOs.