The pitch was rejected because the marketing team felt a 2.5D game would look "dated" next to Daxter (Ready at Dawn’s masterpiece) and Ratchet & Clank: Size Matters .
: The first in the series to ditch the "hub room" for seamless, free-roaming environments.
The pitch was rejected because the marketing team felt a 2.5D game would look "dated" next to Daxter (Ready at Dawn’s masterpiece) and Ratchet & Clank: Size Matters .
: The first in the series to ditch the "hub room" for seamless, free-roaming environments.