Fe Animation Id Player Script !free! Review
local replicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent = replicatedStorage:WaitForChild("PlayAnimationRemote")
void Start()
FE Player Animations - #25 - Scripting Support - Developer Forum FE Animation Id Player Script
if not success then statusLabel.Text = "Failed: " .. tostring(err) return false end FE Animation Id Player Script
Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code. FE Animation Id Player Script