// only jump if on ground if(isOnGround) playerVel = jumpPower; isOnGround = false; // rhythm effect pulseIntensity = 12;
// rhythm pulse (just for fun) let pulseIntensity = 0; geometry dash unblocked github io
The "Unblocked" version usually features the classic levels we all love (and hate), including: The perfect introduction to the rhythm. Back on Track: Introducing the yellow jump pads. // only jump if on ground if(isOnGround) playerVel