Unlike the first game (which is typically a memory test), Game 2 is designed to test your adaptability algorithmic thinking
For example, a successful pattern often looks like: "If on red tile, turn right. Otherwise, go forward." 3. Divide and Conquer with Functions Games 42 Fr Solutions Game 2
: Solve a series of increasingly difficult levels by programming a sequence of instructions (forward, turn left/right, and conditional loops). Common Solutions and Strategies Unlike the first game (which is typically a
: You are often restricted to a set number of slots ( turn right. Otherwise
: A 10-minute short-term memory game involving flashing tiles.