function flipGravity() // Reverse the gravity state isGravityNormal = !isGravityNormal; // Reverse the vertical velocity (Momentum conservation) velocityY = -velocityY; // Optional: Add a small "kick" sound or screen shake here.
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// Start the remake resetLevel(); // initial state updateUI(); updateGame(); )();
A common mistake in remake code is simulating every object with full physics at all times. In The Gravity Files , 80% of objects are static until gravity shifts.