# Users widgets tk.Label(frame_users, text="User Management").pack() tk.Button(frame_users, text="Add User").pack()
self.button_kick_user = tk.Button(self.frame_buttons, text="Kick User", command=self.kick_user) self.button_kick_user.pack(side=tk.LEFT, padx=10) op fe admin panel gui script troll x kic
def permanent_ban_user(self, user): # Create socket object sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # Users widgets tk
root.mainloop()
) that confirms when a deep feature is successfully "attached" to a player. Developer Forum | Roblox Implementation Structure (Lua Example) To build this, you would set up a Server-Client relationship using RemoteEvents in ReplicatedStorage Developer Forum | Roblox Client GUI: # Users widgets tk.Label(frame_users