Zuma Deluxe Level Editor Work =link= Jun 2026

void LevelEditor::saveLevel(const std::string& filename) // Save a level to a file

The Zuma Deluxe level editor is a built-in tool within the game that enables players to create and edit their own custom levels. The level editor is an intuitive and user-friendly interface that allows players to design and build levels using a variety of tools and features. With the level editor, players can create levels that range from simple to complex, incorporating different tile types, obstacles, and challenges. zuma deluxe level editor work

LevelEditor::~LevelEditor() for (auto tile : tiles_) delete tile; incorporating different tile types

These files define the actual "track" the balls roll on. Reverse engineering has revealed these are essentially arrays of "delta x, delta y" coordinates that dictate the curve's path across the 640x480 resolution. zuma deluxe level editor work