// Write model index for current weapon void SetWeaponSkin(int weaponId, int newModelIndex) DWORD localPlayer = (DWORD )(clientBase + localPlayerOffset); DWORD weaponList = (DWORD )(localPlayer + 0x12C); DWORD activeWeapon = (DWORD )(weaponList + (weaponId * 4));
Many players used "High FPS" models—simplified versions of weapons with lower polygon counts—to squeeze every possible frame out of older hardware. The Legacy of Customization CS 1.6 Skin Changer and View Model Changer