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If you are looking for the best games optimized for this resolution, these titles are highly rated for their graphics and touchscreen support: Asphalt 6: Adrenaline

Although many Java games relied on keypads, phones with resistive touch screens (like the Sony Ericsson P1i) benefited massively from 640x360. The touch targets were larger in logical pixels, meaning you didn't need a stylus to hit the "fire" button.

These were "premium" games—usually costing $5 to $10—but they offered a depth that the free-to-play, micro-transaction heavy mobile games of today often lack.

pixels. If the game is forced into a different aspect ratio, it will look stretched or blurry.